We had our game, 3SB. Before diving into marketing and promotion, which would cost money, we released the game into the world. It was free. And life would intervene.
(This is the final part in a multi-part history of Vintrock. Read Our Origin Story, A Company Is Born, and A Game Is Born for the first 3 parts).
With an idea and a rough semblance of a plan, the beginnings of how to approach this technologically, and a newly-minted corporation, it was time to build a team and the game.
(This is the third part of a multi-part story of Vintock. See Our Origin Story and A Company Is Born for the first two parts).
With an idea in mind, and both a specific short-term direction and a long-term vision, Jonathan and I embarked on making it real. The first steps were the foundational ones.
(This is the second part of a multi-part history of Vintrock Studios. Read the first part in Our Origin Story).
Okay, so Vintrock is coming back to life. But how did we get here in the first place? Here is the first part of a brief history of Vintrock before The Change.